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Guides

• HTMARP I: The Basics

• HTMARP II: Language

• HTMARP III: Fonts

• HTMARP IV: Textures

• HTMARP V: Models & Blockstates

• Optifine I: Better Grass

• Optifine II: Natural Textures

• Optifine III: Custom Colors

• Optifine IV: Custom Loading Screens

• Optifine V: Emissive Textures

• Optifine VI: Colormaps

• Optifine VII: Lightmaps

• Optifine VIII: Custom Skies

• Optifine IX: Custom Animations

• Optifine X: Custom GUIs

• Optifine XI: CIT

• Optifine XII: CTM

• Optifine XIII: Random Entities

• Optifine XIV: CEM

• Optifine XV: MMV - Blocks

• Optifine XVI: MMV - Entities

Tools

• Pack.MCMETA Generator & Icon Preview

• Fonts.JSON Generator

• Animated Texture Generator

• Armor Texture Preview

• GUI Texture Preview

• Bettergrass.PROPERTIES Generator

• Color.PROPERTIES Generator

• Loading.PROPERTIES Generator & Preview

• SKY.PROPERTIES Generator & Preview

• GUI Texture Preview

• CIT.PROPERTIES Generator

• CTM.PROPERTIES Generator

• Random Entities .PROPERTIES Generator

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Animated .MCMETA Generator

Welcome to Pablo's Minecraft Tools

This animated texture .mcmeta generator will cover most of your needs; it supports most properties excluding frame index and frame time.

If you need any help with a property, you may always hover the property name to display a useful tootip with extra information.

Additionally, the tags "R" and "O" next to the titles will declare if the property is required or optional.


Instructions

1. Upload your texture by clicking on "Select Image".

2. Define the dimensions of an individual frame using the "Frame Width" and "Frame Height" fields.

3. Specify a framerate using the "Framerate" field. Remember the time is in ticks and stands for per-frame-time.

4. Now you can preview your texture on the right side box. Note that it doesn't preview interpolation.

5. Fill the "Texture Name" field with the name of the texture you want to animate. (example: cobblestone.png).

6. Click "Generate & Download" to get your file.

7. Paste the downloaded file in the same location the texture image is.

Frame Width The width of an individual frame in pixels.

Frame Height The height of an individual frame in pixels.

Interpolation Determines if the frames should interpolate or not.

Framerate The time each frame is visible before going to the next one in ticks.
0.25 seconds = 5 ticks 0.5 seconds = 10 ticks 1 second = 20 ticks
1 tick = 0.05 seconds 25 ticks = 1.25 seconds 50 ticks = 2.5 seconds

Texture Name The name of the original texture.